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It even varies up the monster design quite a bit, even if it does like its hornets. Assuming you like anthropomorphic animal characters that is, which thankfully I do. The landscapes and towns we visit all look beautiful and there’s nice touches in the character design. Some sort of variation on suit maybe? Still, the art style in general is rather nice. I’d hoped for a little more variation than bog-standard playing cards, given the setting. Zoeti‘s basic looking playing cards are a bit of a shame though. You also pick up accessories as you go, boosting skills here and there. I tended to lean towards the assassin, as my skills at these games basically comes down to chaining together attack cards and praying. You’ve got a knight, who focuses on defense, an assassin, who uses combos and dodging, and a mage, who blasts things with elemental attacks. The three different characters change it up a bit too. You can keep your hand and bank on a full house or play it safe and armour up. Cards not used during a turn are kept to the next, allowing you to build your heavy hitters a bit more effectively. Drawing a straight flush was a source of much glee, as I got to basically wash my hands of any enemies in my way. Deck customisation comes down to picking your skills, assigning them to hands and using the cards you’re dealt to line things up. As you progress, you can assign skills to these hands, which allow you to attack, defend or boost a skill. There are no aces or face cards for some reason I guess fantasy poker has simplified itself a bit. Zoeti works by dealing you a hand of regular playing cards, which are then matched up into poker hands.
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